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  2. Uno (card game) - Wikipedia

    en.wikipedia.org/wiki/Uno_(card_game)

    Uno (/ ˈ uː n oʊ /; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.

  3. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    Game tree. In the context of combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, checkers, Go, and tic-tac-toe. This can be used to measure the complexity of a game, as it ...

  4. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Determining the player's best strategy within a given set of other rules the host must follow is the type of problem studied in game theory. For example, if the host is not required to make the offer to switch the player may suspect the host is malicious and makes the offers more often if the player has initially selected the car.

  5. Why this popular card game is still relevant 52 years after ...

    www.aol.com/card-game-uno-around-52-103015029.html

    A player can put down a card if it matches either the color or number of the previous card at the top of the play pile. Or to switch things up, players can put down an action card — requiring ...

  6. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    v. t. e. Game theory is the study of mathematical models of strategic interactions. [ 1 ] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [ 2 ] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  7. Extensive-form game - Wikipedia

    en.wikipedia.org/wiki/Extensive-form_game

    In game theory, an extensive-form game is a specification of a game allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when they make a decision, and their payoffs for all possible ...

  8. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a position that the players take turns changing in defined ways or moves to achieve a defined winning condition.

  9. Bayesian game - Wikipedia

    en.wikipedia.org/wiki/Bayesian_game

    Bayesian game. In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information relevant to the game, meaning that the payoffs are not common knowledge. [1] Bayesian games model the outcome of player interactions using aspects of Bayesian probability.