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Defense of the Ancients. Defense of the Ancients (DotA) is a multiplayer online battle arena (MOBA) mod for the video game Warcraft III: Reign of Chaos (2002) and its expansion, The Frozen Throne (2003). The objective of the game is for each team to destroy their opponents' Ancient, a heavily guarded structure at the opposing corner of the map.
Low-density parity-check (LDPC) codes are a class of highly efficient linear block codes made from many single parity check (SPC) codes. They can provide performance very close to the channel capacity (the theoretical maximum) using an iterated soft-decision decoding approach, at linear time complexity in terms of their block length.
Multiplayer. Dota Auto Chess is a strategy video game mod for the video game Dota 2. Developed by Drodo Studio and released in January 2019, the game features teams of automated Dota 2 heroes fighting battles on a chessboard. The mod had over eight million players by May 2019 and its popularity led to the rapid creation of the auto battler genre.
203 Non-Authoritative Information (since HTTP/1.1) The server is a transforming proxy (e.g. a Web accelerator) that received a 200 OK from its origin, but is returning a modified version of the origin's response. [1]: §15.3.4 [1]: §7.7 204 No Content The server successfully processed the request, and is not returning any content.
Error-correcting codes are used in lower-layer communication such as cellular network, high-speed fiber-optic communication and Wi-Fi, [11] [12] as well as for reliable storage in media such as flash memory, hard disk and RAM. [13] Error-correcting codes are usually distinguished between convolutional codes and block codes:
Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to Defense of the Ancients (DotA), a community-created mod for Blizzard Entertainment 's Warcraft III: Reign of Chaos. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on ...
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A cyclic redundancy check (CRC) is an error-detecting code commonly used in digital networks and storage devices to detect accidental changes to digital data. [1][2] Blocks of data entering these systems get a short check value attached, based on the remainder of a polynomial division of their contents. On retrieval, the calculation is repeated ...