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Simulink is a MATLAB-based graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems. Its primary interface is a graphical block diagramming tool and a customizable set of block libraries .
The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment intersection before calculating its exact point. [3]
Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all.
The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.
TargetLink is a software for automatic code generation, based on a subset of Simulink/Stateflow models, produced by dSPACE GmbH. TargetLink requires an existing MATLAB / Simulink model to work on. TargetLink generates both ANSI-C and production code optimized for specific processors.
The three possible plane-line relationships in three dimensions. (Shown in each case is only a portion of the plane, which extends infinitely far.) In analytic geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or a line. It is the entire line if that line is embedded in the plane, and is ...
A similar problem arises with horizontal segments that happen to fall on the ray. The issue is solved as follows: If the intersection point is a vertex of a tested polygon side, then the intersection counts only if the other vertex of the side lies below the ray.
Given a function : (i.e. from the real numbers to the real numbers), we can decide if it is injective by looking at horizontal lines that intersect the function's graph. If any horizontal line = intersects the graph in more than one point, the function is not injective. To see this, note that the points of intersection have the same y-value ...