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Ball lock is typically used to generate a multiball by collecting one or more additional balls which are then released simultaneously. [24] Ball locks may either physically hold the ball(s) in place until the multiball or briefly hold the ball(s), maintaining a virtual count of the balls held.
A spring pin (also called tension pin or roll pin) is a mechanical fastener that secures the position of two or more parts of a machine relative to each other. Spring pins have a body diameter which is larger than the diameter of the hole they are intended for, and a chamfer on either one or both ends to facilitate starting the pin into the hole.
Historically, pin lock kegs were used primarily by the Coca-Cola company, while ball lock kegs were used primarily by Pepsi. Pin lock kegs use a bayonet mount consisting of radial pins on the posts and corresponding slots on the fittings. When the connector is attached, these pins hold it in place.
Extra Ball: Awards an extra ball; usually awarded only on the last ball if the player's total score is under 300 million points. When the visor opens, the player can lock a ball into one of Pin-Bot's eye sockets; doing so puts another ball to the plunger, and locking the second ball begins Multi-Ball.
Reaching the Sun also awards a Special, lighting another Extra Ball. A 5x5 grid sits in front of Pin Bot's visor, and two banks of targets on the top and side of the grid allow the player to light the grid one or two units at a time. Once the grid is fully lit, the visor opens, allowing the player to lock the ball.
Each of these events occurs as the player makes shots up the left ramp to lock balls. A two-ball multiball mode begins once the player locks two balls as her "eyes", enabling her to "see". During multiball, locking the two balls again begins her metamorphosis into a fully human woman. The Machine reverts to an incomplete robot when multiball ends.