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Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
Download QR code; Print/export ... Unity is a cross-platform game ... Ars Technica also discovered that Unity had apparently removed a GitHub repository that ...
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium.
Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...
WebAssembly was first announced in 2015, [17] and the first demonstration was executing Unity's Angry Bots in Firefox, [18] Google Chrome, [19] and Microsoft Edge [Legacy]. [20] The precursor technologies were asm.js from Mozilla and Google Native Client, [21] [22] and the initial implementation was based on the feature set of asm.js. [23] [note 1]
WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.
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Some notable users of FlatBuffers: Cocos2d-x, the popular free-software 2-D game programming library, uses FlatBuffers to serialize all of its game data. [7]Facebook Android Client uses FlatBuffers for disk storage and communication with Facebook servers.