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A 2013 IGN article and video listed 2b2t's spawn area as one of the six best things in Minecraft, describing the server as the "end boss" of Minecraft servers, a celebration of destruction and indifference. The article noted 2b2t's propensity towards griefing, the use of hacked clients, and player-built obscenities; and stated that players with ...
November: The Anonymous hacktivist collective announced that they have hacked into four Chinese computer databases and donated those to data breach indexing/notification service vigilante.pw. The hack was conducted in order to support the 2019 Hong Kong protests, amidst the Hong Kong police's siege of the city's Polytechnic University.
The software was initially used by the creators to DDoS Minecraft servers and companies offering DDoS protection to Minecraft servers, with the authors using Mirai to operate a protection racket. [9] The source code for Mirai was subsequently published on Hack Forums as open-source. [10]
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The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.
In retaliation, Anonymous hacked and vandalized the company's website, took control of the company's e-mail, and took down the phone system. Anonymous also hacked the CEO's Twitter account and doxed him online. [36] February 16: Anonymous engaged in a flame war with Westboro Baptist Church, resulting in a DDoS attack on WBC's godhatesfags.com ...
The Canon Hack Development Kit (CHDK), an open source firmware for Canon cameras, uses Lua as one of two scripting languages. Celestia, the astronomy educational program, uses Lua as its scripting language. Cheat Engine, a memory editor/debugger, enables Lua scripts to be embedded in its "cheat table" files, and even includes a GUI designer.
The client session is reset when the game sessions become unsynced, thereby preventing cheating. Server-side game code makes a trade-off between calculating and sending results for display on a just-in-time basis or trusting the client to calculate and display the results in appropriate sequence as a player progresses.