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  2. Hover! - Wikipedia

    en.wikipedia.org/wiki/Hover!

    Hover! was officially re-released by Microsoft in 2013, as a browser game. The re-release, although published by Microsoft, was mostly developed by Dan Church, with help from Pixel Labs and Microsoft. It was made to showcase the WebGL support in Internet Explorer 11 (but will also work on any WebGL

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  4. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. [51] Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). [52] Safari on iOS – WebGL 1.0 is available for mobile Safari in iOS 8. [53] WebGL 2.0 is available for mobile Safari in iOS 15. [44] Sailfish OS – WebGL 1.0 is supported in the default ...

  5. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    In the browser, WebGPU is intended to supersede the older WebGL standard. [1] Outside of the browser it provides an easy to use cross platform API for accessing the GPU, currently working on Vulkan (Linux and Android), DirectX (Windows), and Metal (iPhone, iPad, Mac, AppleTV, Apple Watch). Google Chrome enabled initial WebGPU support in April 2023.

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  7. WebCL - Wikipedia

    en.wikipedia.org/wiki/WebCL

    Currently, no browsers natively support WebCL. However, non-native add-ons are used to implement WebCL. For example, Nokia developed a WebCL extension. [3] Mozilla does not plan to implement WebCL in favor of WebGL Compute Shaders, which were in turn scrapped in favor of WebGPU.

  8. Category:WebGL - Wikipedia

    en.wikipedia.org/wiki/Category:WebGL

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  9. Mouseover - Wikipedia

    en.wikipedia.org/wiki/Mouseover

    Unlike static CSS properties, the :hover pseudo-class targets an element only when a specific condition (hovering) is met. The styles are not applied at all times. The :hover pseudo-class can be applied to almost any HTML element. This includes text, images, buttons, and links. By using :hover, the appearance of these elements change dynamically.