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  2. Object Oriented Input System - Wikipedia

    en.wikipedia.org/wiki/Object_Oriented_Input_System

    The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote. [2] OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.

  3. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    It is free and open-source software, with source code available, in Borland C++. MSWLogo supports multiple turtle graphics , 3D computer graphics , and allows input from ports COM and LPT . It also supports a Windows interface, so input/output (I/O) is available through this GUI, and keyboard and mouse events can trigger interrupts.

  4. Far Manager - Wikipedia

    en.wikipedia.org/wiki/FAR_Manager

    Far Manager uses the Win32 console and has a keyboard-oriented user interface (although limited mouse operation, including drag-and-drop, is possible). Far Manager was created by Eugene Roshal, and has been under development by the Far Group since 2000. The project's Unicode branches (2.0 and 3.0) are open-source (under the BSD-3-Clause license ...

  5. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  6. Microsoft PowerToys - Wikipedia

    en.wikipedia.org/wiki/Microsoft_PowerToys

    Keyboard Remap reassigned functions to keys on the keyboard; Logo Key Control configured MS-DOS games so that Windows would ignore the Windows logo key while games were running; Conventional Memory Tracker to track and break down the amount of memory being allocated by virtual device drivers;

  7. AutoHotkey - Wikipedia

    en.wikipedia.org/wiki/AutoHotkey

    AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.

  8. Accelerator table - Wikipedia

    en.wikipedia.org/wiki/Accelerator_table

    In Windows programming, an accelerator table allows an application to specify a list of accelerators (keyboard shortcuts) for menu items or other commands. [1] For example, Ctrl+S is often used as a shortcut to the File→Save menu item, Ctrl+O is a common shortcut to the File→Open menu item, etc.

  9. Message loop in Microsoft Windows - Wikipedia

    en.wikipedia.org/wiki/Message_loop_in_Microsoft...

    Code can also send messages directly to a window procedure. These are called nonqueued messages. A strict message loop is not the only option. Code elsewhere in the program can also accept and dispatch messages. PeekMessage is a non-blocking call that returns immediately, with a message if any are waiting, or no message if none is waiting.