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The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote. [2] OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.
It is free and open-source software, with source code available, in Borland C++. MSWLogo supports multiple turtle graphics , 3D computer graphics , and allows input from ports COM and LPT . It also supports a Windows interface, so input/output (I/O) is available through this GUI, and keyboard and mouse events can trigger interrupts.
Far Manager uses the Win32 console and has a keyboard-oriented user interface (although limited mouse operation, including drag-and-drop, is possible). Far Manager was created by Eugene Roshal, and has been under development by the Far Group since 2000. The project's Unicode branches (2.0 and 3.0) are open-source (under the BSD-3-Clause license ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Keyboard Remap reassigned functions to keys on the keyboard; Logo Key Control configured MS-DOS games so that Windows would ignore the Windows logo key while games were running; Conventional Memory Tracker to track and break down the amount of memory being allocated by virtual device drivers;
AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
In Windows programming, an accelerator table allows an application to specify a list of accelerators (keyboard shortcuts) for menu items or other commands. [1] For example, Ctrl+S is often used as a shortcut to the File→Save menu item, Ctrl+O is a common shortcut to the File→Open menu item, etc.
Code can also send messages directly to a window procedure. These are called nonqueued messages. A strict message loop is not the only option. Code elsewhere in the program can also accept and dispatch messages. PeekMessage is a non-blocking call that returns immediately, with a message if any are waiting, or no message if none is waiting.