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  2. Graphic organizer - Wikipedia

    en.wikipedia.org/wiki/Graphic_organizer

    A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Stickybear - Wikipedia

    en.wikipedia.org/wiki/Stickybear

    II Computing listed Stickybear tenth on the magazine's list of top Apple II educational software as of late 1985, based on sales and market-share data. [19]Peter Mucha of the Houston Chronicle reviewed IBM versions of Stickybear in 1990; Stickybear Opposites received a B−, Stickybear Math received a B, Stickybear Math 2 received a B, Stickybear Alphabet received an A−, and Stickybear ...

  5. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  6. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  7. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    Games fulfill a number of educational purposes. Some games may be explicitly designed with education in mind, while others may have incidental or secondary educational value. All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23]