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  2. Canvas element - Wikipedia

    en.wikipedia.org/wiki/Canvas_element

    The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    WebGL Implementation (Version) WebXR Import Export License Notes and references A-Frame: JavaScript, HTML: No Yes Yes No Yes Native (1.0 and 2.0) Yes glTF, OBJ. More with community components. [1] No MIT License: An open-source WebXR framework for building 3D and VR experiences with HTML and Entity component system ecosystem. Away3D: TypeScript ...

  4. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. [ 3 ] WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++ .

  5. Dynamic HTML - Wikipedia

    en.wikipedia.org/wiki/Dynamic_HTML

    Dynamic HTML, or DHTML, is a term which was used by some browser vendors to describe the combination of HTML, style sheets and client-side scripts (JavaScript, VBScript, or any other supported scripts) that enabled the creation of interactive and animated documents.

  6. Help:User style - Wikipedia

    en.wikipedia.org/wiki/Help:User_style

    The CSS selectors, expressed in terms of elements, classes and id's, relevant for the style of the page body include the following. As far as possible, examples are given, which show the result for the current style settings: : linklinks — example: Help:Index ; default: help:index (See a vs :link): link: link: link: visited: link ...

  7. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  8. Shadertoy - Wikipedia

    en.wikipedia.org/wiki/Shadertoy

    A procedural image made in Shadertoy with distance fields, modeled, shaded, lit and rendered in realtime. Shadertoy is an online community and platform for computer graphics professionals, academics [1] and enthusiasts who share, learn and experiment with rendering techniques and procedural art through GLSL code. There are more than 52 thousand ...

  9. Help:Link color - Wikipedia

    en.wikipedia.org/wiki/Help:Link_color

    a:link — defines the style for normal unvisited links; a:visited — defines the style for visited links; a:active — defines the style for active links; links become active once you click on them; a:hover — defines the style for hovered links; links hover when the mouse moves over it; Colors are defined by hexadecimal characters: see web ...