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  2. BASIC Computer Games - Wikipedia

    en.wikipedia.org/wiki/BASIC_Computer_Games

    Using Vintage Basic, the games can be run on any Microsoft Windows (32-bit or 64-bit), macOS (64-bit only), or Linux (64-bit only) system. [4] The source code for the book is provided (with permission of David H Ahl) on Vintage Basic's Basic Computer Games page. A Microsoft Windows machine with the GW-BASIC interpreter (32-bit only) can also ...

  3. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  4. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Any game object can be created by adding the correct components to an entity. This allows the developer to easily add features to an entity, without any dependency issues. For example, a player entity could have a bullet component added to it, and then it would meet the requirements to be manipulated by some bulletHandler system, which could ...

  5. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  6. Crobots - Wikipedia

    en.wikipedia.org/wiki/Crobots

    Crobots is a programming game released for the first time by Tom Poindexter in December, 1985 as Shareware. [2] It is an MS-DOS program for IBM PC and compatibles and was developed on x86-based Unix systems. [3] [4] The robots are controlled by a program written in a stripped-down version of C. The robot's mission is to seek out and destroy ...

  7. SCUMM - Wikipedia

    en.wikipedia.org/wiki/SCUMM

    ScummVM is a free and open source software project to make a portable, Simple DirectMedia Layer (SDL) library-based SCUMM-engine client which allows many of the SCUMM-engine games to be played on systems where the original versions will not work or have trouble operating, including modern Windows and Macintosh systems, Linux (including portable ...

  8. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  9. Blitz BASIC - Wikipedia

    en.wikipedia.org/wiki/Blitz_BASIC

    Blitz BASIC is the programming language dialect of the first Blitz [1] compilers, devised by New Zealand–based developer Mark Sibly. Being derived from BASIC, Blitz syntax was designed to be easy to pick up for beginners first learning to program.