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  2. Comparison of YouTube downloaders - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_YouTube_down...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Special pages; Help; Learn to edit; Community portal; Recent changes; Upload file

  3. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint. First public release date is first of either specification publishing or source releasing, or in the case of closed-specification, closed-source codecs ...

  4. Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Audio_Coding

    Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression.It was designed to be the successor of the MP3 format and generally achieves higher sound quality than MP3 at the same bit rate.

  5. M3U - Wikipedia

    en.wikipedia.org/wiki/M3U

    There is no formal specification for the M3U format; it is a de facto standard.. An M3U file is a plain text file that specifies the locations of one or more media files. The file is saved with the "m3u" filename extension if the text is encoded in the local system's default non-Unicode encoding (e.g., a Windows codepage), or with the "m3u8" extension if the text is UTF-8 encoded.

  6. Comparison of download managers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_download...

    This comparison contains download managers, and also file sharing applications that can be used as download managers (using the http, https and ftp-protocol). For pure file sharing applications see the Comparison of file sharing applications .

  7. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.