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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
In response to the report by speedrun.com, Dream commissioned a report by an anonymous statistician, who Dream claimed was an astrophysicist. They argued that the odds of a Minecraft speedrunner seeing luck comparable to Dream's was 1 in 10 million, instead of the speedrun.com team's 1 in 7.5 trillion.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
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Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.
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The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
Niftski is an American speedrunner who is the fastest person in history to ever complete Super Mario Bros. at 4 minutes, 54 seconds and 565 milliseconds. He also holds other world records for the video game and was the first person to beat it in less than 4 minutes and 55 seconds.