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Each player, in turn, draws one card from the deck and follows its instructions. To begin the game, all of a player's four pawns are in Start and a player can only move them out onto the rest of the board if they draw a 1, 2 or Sorry! card. A 1 or a 2 places a pawn on the space directly outside of Start (a 2 does not entitle the pawn to move a ...
A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
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The game lends itself to many variations. Among the variants listed in the instructions packaged with the game are: A player may play a Rage card even if they could follow suit. Bids are made in secret, written on a piece of paper kept by the player and only revealed after the round is over.
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In addition to normal play, the game provides an extra deck of cards called Way Sorry!. Along with the 45 standard cards, this deck adds nine new cards. These cards are unique to this version of the game. The player can choose to play with the extra cards or not. The "Way Sorry!" deck includes the following:
The name derives from the fact that a peg is sent back to the "out" field when another peg lands on it, similar to the later game Sorry! It is a cross and circle game with the circle collapsed onto the cross, similar to the Indian game Pachisi, the Colombian game Parqués, the American games Parcheesi, Aggravation, and Trouble, the French game ...
At any time during the game, a player can interrupt the game and ask another player (who has at least five unexposed cards) if his word is a specific word. If successful, the inquiring player earns the point value of all unexposed cards, plus 100 bonus points. If incorrect, the inquiring player loses 50 points.