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  3. Product activation - Wikipedia

    en.wikipedia.org/wiki/Product_activation

    A product key is required to proceed and use Windows 95. In one form, product activation refers to a method invented by Ric Richardson and patented (U.S. patent 5,490,216) by Uniloc where a software application hashes hardware serial numbers and an ID number specific to the product's license (a product key) to

  4. Proprietary software - Wikipedia

    en.wikipedia.org/wiki/Proprietary_software

    Windows XP can be installed on one computer, and limits the number of network file sharing connections to 10. [40] The Home Edition disables features present in Windows XP Professional. Traditionally, Adobe licenses are limited to one user, but allow the user to install a second copy on a home computer or laptop. [41]

  5. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Once the game is bought, a software license is permanently attached to the user's Steam account, allowing them to download the software on any compatible device. Game licenses can be given to other accounts under certain conditions. Content is delivered from an international network of servers using a proprietary file transfer protocol. [54]

  6. Microsoft Product Activation - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Product_Activation

    The procedure enforces compliance with the program's end-user license agreement by transmitting information about both the product key used to install the program and the user's computer hardware to Microsoft, inhibiting or completely preventing the use of the program until the validity of its license is confirmed. [1]

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  8. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    Digital distribution also offers new structural possibilities for the whole video game industry, which, prior to the emergence of digital media as a relevant means of distribution, was usually built around the relationship of the video game developer, who produced the game, and the video game publisher, who financed and organized the ...

  9. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.