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First a mask is created, which includes one or more vector primitives or forms, i.e., circles, squares, TrueType fonts, Bézier curves, etc. Then source must be defined, which may be a color, a color gradient, a bitmap or some vector graphics, and from the painted parts of this source a die cut is made with the help of the above defined mask.
Font engines, like FreeType, draw the font's curves (and lines) on a pixellated surface using a process known as font rasterization. [12] Typically font engines and vector graphics engines render Bézier curves by splitting them recursively up to the point where the curve is flat enough to be drawn as a series of linear or circular segments.
Bitmap tracing: Boxy SVG provides a Vectorize generator to trace bitmaps into Bézier curves with color fills depending on user-defined color quantization settings. Asset libraries: The program allows using fonts from Google Fonts , [ 8 ] clip art and photos from Pixabay , and color swatches from the online service called Color Hunt.
Metafont is set up to produce fonts, in the form of image files (in .gf format) with associated font metric files (in .tfm format), whereas MetaPost produces EPS, SVG, or PNG files; The output of Metafont consists of the fonts at a fixed resolution in a raster-based format, whereas MetaPost's output is vector-based graphics (lines, Bézier curves)
Font rasterization is the process of converting text from a vector description (as found in scalable fonts such as TrueType fonts) to a raster or bitmap description. This often involves some anti-aliasing on screen text to make it smoother and easier to read.
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Text shaping is the process of converting text to glyph indices and positions as part of text rendering. [1] It is complementary to font rendering as part of the text rendering process; font rendering is used to generate the glyphs, and text shaping decides which glyphs to render and where they should be put on the image plane. [2]
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