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NVWMI – NVIDIA Enterprise Management Toolkit; GameWorks PhysX – is a multi-platform game physics engine; CUDA 9.0–9.2 comes with these other components: CUTLASS 1.0 – custom linear algebra algorithms, NVIDIA Video Decoder was deprecated in CUDA 9.2; it is now available in NVIDIA Video Codec SDK; CUDA 10 comes with these other components:
CLIP has been used in various domains beyond its original purpose: Image Featurizer: CLIP's image encoder can be adapted as a pre-trained image featurizer. This can then be fed into other AI models. [1] Text-to-Image Generation: Models like Stable Diffusion use CLIP's text encoder to transform text prompts into embeddings for image generation. [3]
FLTK, open source , cross-platform toolkit designed to be small and fast. FOX toolkit, open source , cross-platform toolkit. GLUI, a very small toolkit written with the GLUT library. gtkmm, C++ interface for GTK; Juce provides GUI and widget set with the same look and feel in Microsoft Windows, X Windows Systems, macOS and Android. Rendering ...
rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface ( API ), it allows the allocation of one or more CUDA-enabled GPUs to a single application.
In this sense, the clip region is the composite of the application-defined "user clip" and the "device clip" enforced by the system's software and hardware implementation. [2] Application software can take advantage of this clip information to save computation time, energy, and memory, avoiding work related to pixels that aren't visible.
CuPy is a part of the NumPy ecosystem array libraries [7] and is widely adopted to utilize GPU with Python, [8] especially in high-performance computing environments such as Summit, [9] Perlmutter, [10] EULER, [11] and ABCI. [12] CuPy is a NumFOCUS sponsored project. [13]
Starting with version 4.0, the alternative command line processors 4DOS and NDOS supported /F and the corresponding CritFail=Yes directive in 4DOS.INI/NDOS.INI as well. The option was also supported by the COMMAND.COM of PTS-DOS 6.51 and S/DOS 1.0, as well as by DR-DOS 7.02 and higher.
DIGITAL Command Language (DCL) is the standard command language adopted by many of the operating systems created by Digital Equipment Corporation.DCL had its roots in IAS, TOPS-20, and RT-11 and was implemented as a standard across most of Digital's operating systems, notably RSX-11 and RSTS/E, but took its most powerful form in VAX/VMS (later OpenVMS).