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2.0 import and export, support for DMN 1.3, collaborative BPMN & DMN editing, REST & Java APIs, OpenAPI documentation, orchestration of RPA bots, reporting on processes executed by Camunda or by an external tool Camunda Platform BPMN model snippet: 2013-08-31 2024-11-01 [10] Apache License 2.0: Enterprise Architect: Sparx Systems: 2000 2024-09 ...
Product Name Version Release Date BPMN 2.0 Core Support [1] [Note 1] Deployable Process Definition Language Framework First BPMN 2.0 Release Date [Note 2] License ActiveVOS
2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android
jBPM (Java Business Process Model) is an open-source workflow engine written in Java that can execute business processes described in BPMN 2.0 (or its own process definition language jPDL in earlier versions). jBPM is a toolkit for building business applications to help automate business processes and decisions.
Proprietary free [2] and commercial licenses (subscription, purchase) jBPM: jBoss: 6.4.0 2016-03-23 Java EE: BPMN 2.0 Apache 2.0: Open ESB: OpenESB Community 2.3.1 2013-10-01 Java EE, JBI: WS-BPEL 2.0 CDDL: Oracle BPEL Process Manager (formerly Collaxa BPEL Orchestration Server) Oracle Corporation: 11g 2010–04 Java EE: WS-BPEL 2.0, BPMN 2.0 ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.