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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Any series of 4 distinct points can be converted to a cubic Bézier curve that goes through all 4 points in order. Given the starting and ending point of some cubic Bézier curve, and the points along the curve corresponding to t = 1/3 and t = 2/3, the control points for the original Bézier curve can be recovered. [9]

  3. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    The points in the patch corresponding to the corners of the deformed unit square coincide with four of the control points. However, a Bézier surface does not generally pass through its other control points. Generally, the most common use of Bézier surfaces is as nets of bicubic patches (where m = n = 3). The geometry of a single bicubic patch ...

  4. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Rational Bézier curve – polynomial curve defined in homogeneous coordinates (blue) and its projection on plane – rational curve (red) In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work Der barycentrische Calcul, [1] [2] [3] are a system of coordinates used in projective geometry, just as Cartesian coordinates are used ...

  5. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    If a path goes from to +, it can connect through three intermediate steps, (a) through , (b) through (,) or (c) through . Proving the equivalence of these three two-step paths should prove that all (n-step) paths can be morphed with the same starting and ending, all of which represents the same formula.

  6. Cubic Hermite spline - Wikipedia

    en.wikipedia.org/wiki/Cubic_Hermite_spline

    The curve is named after Edwin Catmull and Raphael Rom. The principal advantage of this technique is that the points along the original set of points also make up the control points for the spline curve. [7] Two additional points are required on either end of the curve. The uniform Catmull–Rom implementation can produce loops and self ...

  7. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    Note that the intermediate points that were constructed are in fact the control points for two new Bézier curves, both exactly coincident with the old one. This algorithm not only evaluates the curve at t {\displaystyle t} , but splits the curve into two pieces at t {\displaystyle t} , and provides the equations of the two sub-curves in ...

  8. De Boor's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Boor's_algorithm

    In the mathematical subfield of numerical analysis, de Boor's algorithm [1] is a polynomial-time and numerically stable algorithm for evaluating spline curves in B-spline form. It is a generalization of de Casteljau's algorithm for Bézier curves.

  9. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    Béziergon – The red béziergon passes through the blue vertices, the green points are control points that determine the shape of the connecting Bézier curves. In geometric modelling and in computer graphics, a composite Bézier curve or Bézier spline is a spline made out of Bézier curves that is at least continuous. In other words, a ...