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  2. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the

  3. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Specular exponent Controls the glossiness in the Phong shading model. Specular highlights In shading, specular highlight is a bright highlight caused by specular reflections, more prominent on metallic surfaces. These highlights depend on the viewer's position as well as the position of the light source and surface normal. Spline

  4. Specularity - Wikipedia

    en.wikipedia.org/wiki/Specularity

    CG Artists, confused by this term discovered by experimentation that the manipulation of this parameter would cause a reflected highlight from a light source to appear and disappear and therefore misinterpreted "specularity" to mean "light highlights". In fact "Specular" is defined in optics as Optics.

  5. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    One of the most common reflection models is the Phong model. [14] The Phong model assumes that the intensity of each pixel is the sum of the intensity due to diffuse, specular, and ambient lighting. [17] This model takes into account the location of a viewer to determine specular light using the angle of light reflecting off an object. [18]

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or ...

  7. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    However, highly localized lighting effects (such as specular highlights, e.g. the glint of reflected light on the surface of an apple) will not be rendered correctly, and if a highlight lies in the middle of a polygon, but does not spread to the polygon's vertex, it will not be apparent in a Gouraud rendering; conversely, if a highlight occurs ...

  8. Today’s NYT ‘Strands’ Hints, Spangram and Answers for Tuesday ...

    www.aol.com/today-nyt-strands-hints-spangram...

    In today's puzzle, there are seven theme words to find (including the spangram). Hint: The first one can be found in the top half of the board. Here are the first two letters for each word: LE. GR ...

  9. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Phong shading is similar to Gouraud shading, except that instead of interpolating the light intensities the normals are interpolated between the vertices and the lighting is evaluated per-pixel. Thus, the specular highlights are computed much more precisely than in the Gouraud shading model. Compute a normal N for each vertex of the polygon.