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The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to that of a human. In the test, a human evaluator judges a text transcript of a natural-language conversation between a human and a machine. The evaluator tries to identify the machine ...
Open problems around exact algorithms by Gerhard J. Woeginger, Discrete Applied Mathematics 156 (2008) 397–405. The RTA list of open problems – open problems in rewriting. The TLCA List of Open Problems – open problems in area typed lambda calculus
Here, "quickly" means an algorithm that solves the task and runs in polynomial time (as opposed to, say, exponential time) exists, meaning the task completion time is bounded above by a polynomial function on the size of the input to the algorithm. The general class of questions that some algorithm can answer in polynomial time is "P" or "class ...
One early application of knapsack algorithms was in the construction and scoring of tests in which the test-takers have a choice as to which questions they answer. For small examples, it is a fairly simple process to provide the test-takers with such a choice.
The Visual Turing Test is “an operator-assisted device that produces a stochastic sequence of binary questions from a given test image”. [1] The query engine produces a sequence of questions that have unpredictable answers given the history of questions. The test is only about vision and does not require any natural language processing. The ...
If 'algorithm' is understood as meaning a method that can be represented as a Turing machine, and with the answer to the latter question negative (in general), the question about the existence of an algorithm for the Entscheidungsproblem also must be negative (in general). In his 1936 paper, Turing says: "Corresponding to each computing machine ...
To see this, assume that there is an algorithm PHSR ("partial halting solver recognizer") to do that. Then it can be used to solve the halting problem, as follows: To test whether input program x halts on y, construct a program p that on input (x,y) reports true and diverges on all other inputs. Then test p with PHSR.
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]