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Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .
SVG animation elements were developed in collaboration with the working group that published several versions of Synchronized Multimedia Integration Language (SMIL). The SYMM Working Group (in collaboration with the SVG Working Group) developed the SMIL Animation specification, which represents a general-purpose XML animation feature set.
An example of traditional animation, a horse animated by rotoscoping from Eadweard Muybridge's 19th-century photos. Traditional animation (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century. [58]
The reason given is: The inclusion crtiera isn't clear -- in particular, the difference between 2D- and 3D animations is not expressed. "entirely computer-animated" seems difficult to verify, and as a result this list has a lot of unverifiable entries; even those with a reference don't seem to substantiate "entirely".
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .