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  2. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  3. Pattern recognition - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition

    [9] [10] The last two examples form the subtopic image analysis of pattern recognition that deals with digital images as input to pattern recognition systems. [11] [12] Optical character recognition is an example of the application of a pattern classifier. The method of signing one's name was captured with stylus and overlay starting in 1990.

  4. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  5. Mathematics of artificial neural networks - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_artificial...

    An artificial neural network (ANN) combines biological principles with advanced statistics to solve problems in domains such as pattern recognition and game-play. ANNs adopt the basic model of neuron analogues connected to each other in a variety of ways.

  6. Prior knowledge for pattern recognition - Wikipedia

    en.wikipedia.org/wiki/Prior_knowledge_for...

    A very common type of prior knowledge in pattern recognition is the invariance of the class (or the output of the classifier) to a transformation of the input pattern. This type of knowledge is referred to as transformation-invariance. The mostly used transformations used in image recognition are: translation; rotation; skewing; scaling.

  7. Embodied design - Wikipedia

    en.wikipedia.org/wiki/Embodied_design

    Embodied design examines the meaning of abstractions, analyzing student reasoning and connecting mathematics to other subjects; for example, students can look at proportional relationships in a work of art. Learning strategies based on embodied design rely on motion and visualization; physical activity is helpful in learning a mathematical concept.

  8. Bongard problem - Wikipedia

    en.wikipedia.org/wiki/Bongard_problem

    An example Bongard problem, the common factor of the left set being convex shapes (the right set are instead all concave). A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard (Михаил Моисеевич Бонгард, 1924–1971), probably in the mid-1960s.

  9. Precision and recall - Wikipedia

    en.wikipedia.org/wiki/Precision_and_recall

    In pattern recognition, information retrieval, object detection and classification (machine learning), precision and recall are performance metrics that apply to data retrieved from a collection, corpus or sample space. Precision (also called positive predictive value) is the fraction of relevant instances among the retrieved instances. Written ...