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In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.
[9] [10] The last two examples form the subtopic image analysis of pattern recognition that deals with digital images as input to pattern recognition systems. [11] [12] Optical character recognition is an example of the application of a pattern classifier. The method of signing one's name was captured with stylus and overlay starting in 1990.
Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.
An artificial neural network (ANN) combines biological principles with advanced statistics to solve problems in domains such as pattern recognition and game-play. ANNs adopt the basic model of neuron analogues connected to each other in a variety of ways.
A very common type of prior knowledge in pattern recognition is the invariance of the class (or the output of the classifier) to a transformation of the input pattern. This type of knowledge is referred to as transformation-invariance. The mostly used transformations used in image recognition are: translation; rotation; skewing; scaling.
Embodied design examines the meaning of abstractions, analyzing student reasoning and connecting mathematics to other subjects; for example, students can look at proportional relationships in a work of art. Learning strategies based on embodied design rely on motion and visualization; physical activity is helpful in learning a mathematical concept.
An example Bongard problem, the common factor of the left set being convex shapes (the right set are instead all concave). A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard (Михаил Моисеевич Бонгард, 1924–1971), probably in the mid-1960s.
In pattern recognition, information retrieval, object detection and classification (machine learning), precision and recall are performance metrics that apply to data retrieved from a collection, corpus or sample space. Precision (also called positive predictive value) is the fraction of relevant instances among the retrieved instances. Written ...