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  2. Lavarand - Wikipedia

    en.wikipedia.org/wiki/Lavarand

    Lavarand, also known as the Wall of Entropy, is a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures, and using the result to seed a pseudorandom number generator.

  3. Animatism - Wikipedia

    en.wikipedia.org/wiki/Animatism

    Animatism is a belief that inanimate, miraculous qualities exists in the natural world. It also talks about the belief that everything is infused with a life force giving each lifeless object personality or perception, but not a soul as in animism. It is a widespread belief among small-scale societies.

  4. Pareidolia - Wikipedia

    en.wikipedia.org/wiki/Pareidolia

    Satellite photograph of a mesa in the Cydonia region of Mars, often called the "Face on Mars" and cited as evidence of extraterrestrial habitation. Pareidolia (/ ˌ p ær ɪ ˈ d oʊ l i ə, ˌ p ɛər-/; [1] also US: / ˌ p ɛər aɪ-/) [2] is the tendency for perception to impose a meaningful interpretation on a nebulous stimulus, usually visual, so that one detects an object, pattern, or ...

  5. Why do some people give human feelings to inanimate objects ...

    www.aol.com/why-people-human-feelings-inanimate...

    Objects don’t have feelings, but some people treat them like they do. It’s called anthropomorphizing, and it’s natural to do to objects and animals, experts say.

  6. Apophenia - Wikipedia

    en.wikipedia.org/wiki/Apophenia

    Pareidolia is a type of apophenia involving the perception of images or sounds in random stimuli. A common example is the perception of a face within an inanimate object —the headlights and grill of an automobile may appear to be "grinning".

  7. Anthropomorphism - Wikipedia

    en.wikipedia.org/wiki/Anthropomorphism

    Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they do not anthropomorphize the object.

  8. Rubber duck debugging - Wikipedia

    en.wikipedia.org/wiki/Rubber_duck_debugging

    By using an inanimate object, the programmer can try to accomplish this without having to interrupt anyone else, and with better results than have been observed from merely thinking aloud without an audience. [5] This approach has been taught in computer science and software engineering courses. [6] [7]

  9. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.