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  2. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. [ 2 ]

  4. Mother Goose Club - Wikipedia

    en.wikipedia.org/wiki/Mother_Goose_Club

    The show was created by educators and parents of four, Harry Jho and Sona Jho of Sockeye Media. [1] Mother Goose Club videos were initially uploaded to YouTube for the purpose of sharing content with industry professionals but developed an unexpectedly large following among the general population. [14]

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  6. Pinkfong - Wikipedia

    en.wikipedia.org/wiki/Pinkfong

    Pinkfong Baby Shark - Kids Songs & Stories (previously titled as Pinkfong! Kids' Songs & Stories) is a YouTube channel for kids filled with preschool songs, nursery rhymes and stories. The songs and stories generally are of one to two minutes. They can also be in compilation videos.

  7. Blue's Clues (video game series) - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_(video_game...

    Business Wire called Blue's ABC Time Activities "one of the most anticipated kids software debuts in recent memory". [4] Together, Blue's Birthday Adventure and Blue's ABC Time Activities sold-through over 150,000 units in their first month of release, and were the second and third best selling educational titles. [5]

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    mail.aol.com

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  9. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    According to Chicago Sun-Times, the developers understood "what young kids are capable of doing". [14] Redbook praised the game for being playable by kids who were unable to use the point and click mouse interface. [15] Post-Tribune thought the game was a "perfect first-time introduction to the computer". [16]