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  2. Kinect - Wikipedia

    en.wikipedia.org/wiki/Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.

  3. Xbox One Kinect can map your face to in-game models - AOL

    www.aol.com/2013/07/22/xbox-one-kinect-can-map...

    Microsoft's new Kinect peripheral will allow you to map your face to in-game models on the Xbox One, according to a demonstration shown off at Comic-Con this past weekend. During "The Future of ...

  4. Is This the First Sign of a Kinect-less Xbox One? - AOL

    www.aol.com/news/2014-02-03-is-this-the-first...

    By making the new Kinect camera central to the Xbox One, Microsoft could continue chasing the casual audience that Nintendo had courted with the Wii while also improving the console's multi-media ...

  5. Xbox One: Specs, Controller, Kinect detailed

    www.aol.com/news/2013-05-21-xbox-one-specs...

    However, with the Xbox One, the depth of Kinect's interactive capabilities shown at the event were impressive. We are, after all, dealing with "rocket-science level stuff" here.

  6. Xbox One - Wikipedia

    en.wikipedia.org/wiki/Xbox_One

    Xbox One S lacks the Kinect connection port, requiring a USB/power adapter to use the accessory. [105] A free USB adapter was provided by Microsoft to Kinect owners who registered their ownership of Kinect and Xbox One S online up until March 2017. The adapter was sold separately thereafter but has since been discontinued.

  7. PrimeSense - Wikipedia

    en.wikipedia.org/wiki/PrimeSense

    PrimeSense was best known for licensing the hardware design and chip used in Microsoft's Kinect motion-sensing system for the Xbox 360 in 2010. [2] The company had been founded in 2005 to explore depth-sensing cameras which they had demonstrated to developers at the 2006 Game Developers Conference .