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D6 Space shared much in common with the earlier Star Wars line, and detailed space opera and cyberpunk game rules. D6 Fantasy dealt with sword & sorcery, high fantasy and swashbuckling campaign models. Khepera Publishing's licensed D6 System super hero game Godsend Agenda was released shortly thereafter.
D6 Adventure: West End Games: 2004 D6 Fantasy: West End Games: 2004 D6 Space: West End Games: 2004 D6 System: West End Games: In-house system, based on the Star Wars RPG: 1996 d20 Future: Wizards of the Coast [2] d20 System: 2004 Generic futuristic d20 Modern: Wizards of the Coast [3] d20 System 2002 Generic modern d20 Past: Wizards of the ...
The game has seven dice. There are six colored dice (d4, d6, d8, d12, d20, and d30) that are used to simulate specific gears, and a black d20 used for collisions, and other course events. Each of the dice represents a gear shift. The d4 is used for 1st gear, the d6 for 2nd gear and so on.
The D6 System is a role-playing game system published by West End Games. The core mechanics of the system use standard six-sided dice for all operations. Pages in category "D6 System"
In a departure from previous Mongoose editions, RED Clearance Edition utilises a d6-based dice pool system as well as using cards for equipment, mutant powers, secret societies, and combat actions. The base game was primarily designed by James Wallis with co-authors Grant Howitt and Paul Dean, and released in
7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...
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