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Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.
Heroes of the Elemental Chaos is a supplement to the 4th edition of the Dungeons & Dragons role-playing game. This book is one of three source books, along with Manual of the Planes (2008) and The Plane Below: Secrets of the Elemental Chaos (2009), from this era that details the Elemental Chaos from the 4th edition World Axis cosmology.
The Gauls inhabited the region corresponding to modern-day France, Belgium, Switzerland, southern and western Germany, Luxembourg and northern Italy. They spoke Gaulish.The Celtic Britons inhabited most of the island of Great Britain and spoke Common Brittonic or British.
Cythraul has been identified as a 'spirit of Chaos' by some modern Druids, an interpretation which dates back to Iolo Morganwg's Barddas.According to this view, "Cythraul" may be used to designate the same condition of primordial chaos or limitlesness which appears in, for example, Plato's Timaeus at 30A or Genesis 1.
Cathbad - chief druid in the court of Conchobar mac Nessa; Celtchar - hero of the Ulaid; Cethern mac Fintain - Ulster warrior who assists Cú Chulainn; Conall Cernach - hero of the Ulaid; Cruinniuc - wealthy cattle owner who marries a mysterious woman, later revealed to be the goddess Macha; Cúscraid - son of Conchobar mac Nessa
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations.
A druid was a member of the high-ranking priestly class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators ...
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...