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  2. Box–Muller transform - Wikipedia

    en.wikipedia.org/wiki/Box–Muller_transform

    The Box–Muller transform, by George Edward Pelham Box and Mervin Edgar Muller, [1] is a random number sampling method for generating pairs of independent, standard, normally distributed (zero expectation, unit variance) random numbers, given a source of uniformly distributed random numbers.

  3. Randomized algorithm - Wikipedia

    en.wikipedia.org/wiki/Randomized_algorithm

    A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...

  4. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]

  5. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    These approaches combine a pseudo-random number generator (often in the form of a block or stream cipher) with an external source of randomness (e.g., mouse movements, delay between keyboard presses etc.). /dev/random – Unix-like systems; CryptGenRandom – Microsoft Windows; Fortuna

  6. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols is generated that cannot be reasonably predicted better than by random chance.

  7. Monte Carlo integration - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_integration

    An illustration of Monte Carlo integration. In this example, the domain D is the inner circle and the domain E is the square. Because the square's area (4) can be easily calculated, the area of the circle (π*1.0 2) can be estimated by the ratio (0.8) of the points inside the circle (40) to the total number of points (50), yielding an approximation for the circle's area of 4*0.8 = 3.2 ≈ π.

  8. Ratio of uniforms - Wikipedia

    en.wikipedia.org/wiki/Ratio_of_uniforms

    The ratio of uniforms is a method initially proposed by Kinderman and Monahan in 1977 [1] for pseudo-random number sampling, that is, for drawing random samples from a statistical distribution. Like rejection sampling and inverse transform sampling, it is an exact simulation method. The basic idea of the method is to use a change of variables ...

  9. Continuous uniform distribution - Wikipedia

    en.wikipedia.org/wiki/Continuous_uniform...

    For a random variable following the continuous uniform distribution, the expected value is = +, and the variance is = (). For the special case a = − b , {\displaystyle a=-b,} the probability density function of the continuous uniform distribution is: