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  2. Texture memory - Wikipedia

    en.wikipedia.org/wiki/Texture_memory

    Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It was sometimes implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.

  3. ColorChecker - Wikipedia

    en.wikipedia.org/wiki/ColorChecker

    The ColorChecker Classic chart is a rectangular card measuring about 11 by 8.25 inches (27.9 by 21.0 cm), or in its original incarnation about 13 by 9 inches (33 by 23 cm), an aspect ratio approximately the same as that of 35 mm film. [5]