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HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
Media Source Extensions (MSE) is a W3C specification that allows JavaScript to send byte streams to media codecs within web browsers that support HTML video and audio. [5] Among other possible uses, this allows the implementation of client-side prefetching and buffering code for streaming media entirely in JavaScript.
HTML video is a subject of the HTML specification as the standard way of playing video via the web. Introduced in HTML5 , [ 1 ] it is designed to partially replace the object element and the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding ...
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming, the real-time nature of livestreaming differentiates it from other non-live broadcast forms of streamed media such as video-on-demand, vlogs and video-sharing platforms such as YouTube ...
The originator of the content, not the platform that hosts it, should also be ascertained before using the content as a source; unless it is a support or promotional video posted on an official YouTube channel (for instance, YouTube Rewind), or an original series specifically commissioned by YouTube itself, for example, YouTube does not ...
Vimeo Livestream is a video live streaming platform based in New York City that allows customers to broadcast live video content using a camera and a computer through the Internet, and viewers to play the content via the web, iOS, Android, Roku, and the Apple TV. Livestream requires a paid subscription for content providers to use; it formerly ...
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.