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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  3. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    [1] [2] The trend towards agile methods in software engineering is noticeable, [3] however the need for improved studies on the subject is also paramount. [4] [5] Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going. [6] [7] [8] [9]

  4. Naked objects - Wikipedia

    en.wikipedia.org/wiki/Naked_objects

    All business logic should be encapsulated onto the domain objects.This principle is not unique to naked objects; it is a strong commitment to encapsulation.; The user interface should be a direct representation of the domain objects, with all user actions consisting of creating, retrieving, or invoking methods on domain objects.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  6. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  8. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    The Qi4j programming environment offers a way to express Role method injection into Java objects. [8] Java 8 default method on interfaces can be used to implement Roles in a typesafe way. In the above money transfer use case, for example, the Role methods in the SourceAccount and DestinationAccount enact the actual transfer.

  9. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Programming paradigms can also be compared with programming models, which allows invoking an execution model by using only an API. Programming models can also be classified into paradigms based on features of the execution model. For parallel computing, using a programming model instead of a language is common. The reason is that details of the ...

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