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Random-restart hill climbing is a meta-algorithm built on top of the hill climbing algorithm. It is also known as Shotgun hill climbing . It iteratively does hill-climbing, each time with a random initial condition x 0 {\displaystyle x_{0}} .
In fact, Constraint Satisfaction Problems that respond best to a min-conflicts solution do well where a greedy algorithm almost solves the problem. Map coloring problems do poorly with Greedy Algorithm as well as Min-Conflicts. Sub areas of the map tend to hold their colors stable and min conflicts cannot hill climb to break out of the local ...
Hill climbing algorithms can only escape a plateau by doing changes that do not change the quality of the assignment. As a result, they can be stuck in a plateau where the quality of assignment has a local maxima. GSAT (greedy sat) was the first local search algorithm for satisfiability, and is a form of hill climbing.
Conversely, a beam width of 1 corresponds to a hill-climbing algorithm. [3] The beam width bounds the memory required to perform the search. Since a goal state could potentially be pruned, beam search sacrifices completeness (the guarantee that an algorithm will terminate with a solution, if one exists).
In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, tune, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem or a machine learning problem, especially with incomplete or imperfect information or limited computation capacity.
The Great deluge algorithm (GD) is a generic algorithm applied to optimization problems. It is similar in many ways to the hill-climbing and simulated annealing algorithms.. The name comes from the analogy that in a great deluge a person climbing a hill will try to move in any direction that does not get his/her feet wet in the hope of finding a way up as the water level rises.
Stochastic hill climbing is a variant of the basic hill climbing method. While basic hill climbing always chooses the steepest uphill move, "stochastic hill climbing chooses at random from among the uphill moves; the probability of selection can vary with the steepness of the uphill move."
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