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  2. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1] In many cases, a thread is a component of a process .

  3. Computer case screws - Wikipedia

    en.wikipedia.org/wiki/Computer_case_screws

    Usually, the standoff has a #6-32 UNC male thread on one end which screws into a threaded hole in the case or motherboard backplate and a #6-32 UNC female thread in the other end which accepts a screw to retain the motherboard. Less often, the standoff has a female thread in both ends and a second screw is used to attach it to the case.

  4. VMU - Wikipedia

    en.wikipedia.org/wiki/VMU

    The Nexus Memory Card is a third party version of the Visual Memory Unit that features four times the memory of a stock VMU with 800 blocks (4 megabit / 512 kilobytes) but lacks an LCD screen. The card is divided into 4 pages each with 200 blocks, each page can be selected using a button on the top left of the card. [ 6 ]

  5. Barrel processor - Wikipedia

    en.wikipedia.org/wiki/Barrel_processor

    A technique called C-slowing can automatically generate a corresponding barrel processor design from a single-tasking processor design. An n -way barrel processor generated this way acts much like n separate multiprocessing copies of the original single-tasking processor, each one running at roughly 1/ n the original speed.

  6. Video game accessory - Wikipedia

    en.wikipedia.org/wiki/Video_game_accessory

    That memory card used a memory of type EEPROM. [6] To support the growing use of these cards in normal game play and the different amounts of data to be saved, larger memory cards were created. Other consoles also adopted the use of memory cards, such as the Sega Dreamcast, whose memory card was called the Visual Memory Unit or VMU.

  7. Memory card - Wikipedia

    en.wikipedia.org/wiki/Memory_card

    Many older video game consoles used memory cards to hold saved game data. Cartridge-based systems primarily used battery-backed volatile RAM within each individual cartridge to hold saves for that game. Cartridges without this RAM may have used a password system, or would not save progress at all.

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  9. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    Upright cabinets. Upright cabinets are the most common in North America, with their design heavily influenced by Computer Space and Pong.While the futuristic look of Computer Space 's outer fiberglass cabinet did not carry forward, both games did establish separating parts of the arcade machine for the cathode-ray tube (CRT) display, the game controllers, and the computer logic areas.