Search results
Results From The WOW.Com Content Network
The team wanted Sonic Heroes to appeal beyond Sonic series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements not seen since the Genesis Sonic games, such as special stages and the Chaotix characters. Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004 ...
Sonic Team is a Japanese video game development division of Sega. The initial team was composed of developers from Sega's Consumer Development division, including programmer Yuji Naka, artist Naoto Ohshima, and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of Sonic the Hedgehog for the Sega Genesis.
Afterward, Sonic Team USA developed the first multi-platform Sonic game, Sonic Heroes (2003), for the GameCube, Microsoft's Xbox, and Sony's PlayStation 2. [81] It was designed for a broad audience, [82] and Sonic Team revived elements not seen since the Genesis era, such as special stages and the Chaotix characters. [83]
Espio was incorporated into Sonic Heroes as part of a move to reintroduce neglected characters, and because the development team considered him to have a unique, interesting personality. [66] He was the designated "speed" character in Sonic Heroes while teammates Vector the Crocodile and Charmy Bee respectively represented "power" and "flight ...
Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese video game developer.He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Naoto Ohshima, Sonic Team artist who designed the Sonic the Hedgehog character. Shortly after the release of Sonic the Hedgehog, Naka, Yasuhara, and a number of other Japanese developers relocated to California to join Sega Technical Institute (STI), a development division established by Mark Cerny intended as an elite studio combining the design philosophies of American and Japanese developers.
Team Sonic Racing was Acherki's first game at Sumo Digital. [7] According to Acherki, the proprietary game engine Team Sonic Racing runs on is a modified version of the one used to develop the Sonic & Sega All-Stars Racing games, and allowed them to easily port the game across platforms. [7]
The multi-character aspect of the game marks a return to similar 3D gameplay first in Sonic Adventure (1998) and Sonic Heroes (2003). Dream Team 's dream world was created as a result of shaping the game's narrative around bringing back Cream, wanting it to feel like a natural reason why she would be put in harms way. The game itself was shaped ...