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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  3. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w).

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    This process is akin to applying patterned paper to a plain white box. Every vertex in a polygon is assigned a texture coordinate (which in the 2d case is also known as UV coordinates). [8] This may be done through explicit assignment of vertex attributes, manually edited in a 3D modelling package through UV unwrapping tools.

  6. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A specialised read-only cache in a graphics processing unit for buffering indexed vertex buffer reads. Vertex shader Shader processing vertices of a 3D model. View transformation A matrix transforming world space coordinates into camera space. View vector In shading calculations, a 3D unit vector between the camera and the point of interest on ...

  7. Triangle strip - Wikipedia

    en.wikipedia.org/wiki/Triangle_strip

    Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n, vertices n, n + 1, and n + 2 define triangle n. For even n, vertices n + 1, n, and n + 2 define triangle n. n – 2 triangles are drawn. Note that n starts at 1.

  8. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics , it most commonly maps an object's surface in R 2 {\displaystyle \mathbb {R} ^{2}} to a solid texture with UVW coordinates in R 3 {\displaystyle \mathbb {R} ^{3}} , in contrast to UV mapping , which maps surfaces in R 2 {\displaystyle \mathbb {R} ^{2}} to ...

  9. Euler operator (digital geometry) - Wikipedia

    en.wikipedia.org/wiki/Euler_operator_(digital...

    Let the number of vertices be V, edges be E, faces be F, components H, shells S, and let the genus be G (S and G correspond to the b 0 and b 2 Betti numbers respectively). Then, to denote a meaningful geometric object, the mesh must satisfy the generalized Euler–Poincaré formula. V – E + F = H + 2 * (S – G)