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UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.
Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...
Lines of constant bearing (rhumb lines) are straight, aiding navigation. Areas inflate with latitude, becoming so extreme that the map cannot show the poles. 2005 Web Mercator: Cylindrical Compromise Google: Variant of Mercator that ignores Earth's ellipticity for fast calculation, and clips latitudes to ~85.05° for square presentation. De ...
Texture mapping maps the model surface (or screen space during rasterization) into texture space; in this space, the texture map is visible in its undistorted form. UV unwrapping tools typically provide a view in texture space for manual editing of texture coordinates.
Another early example of this system is the world map by ‛Ali b. Ahmad al-Sharafi of Sfax in 1571. [3] The projection appears in many Renaissance maps, and Gerardus Mercator used it for an inset of the north polar regions in sheet 13 and legend 6 of his well-known 1569 map.
A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.
A medieval depiction of the Ecumene (1482, Johannes Schnitzer, engraver), constructed after the coordinates in Ptolemy's Geography and using his second map projection. In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane.
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