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For a process to start the execution of a different program, it first forks to create a copy of itself. Then, the copy, called the "child process", calls the exec system call to overlay itself with the other program: it ceases execution of its former program in favor of the other. The fork operation creates a separate address space for the ...
Implementations of the fork–join model will typically fork tasks, fibers or lightweight threads, not operating-system-level "heavyweight" threads or processes, and use a thread pool to execute these tasks: the fork primitive allows the programmer to specify potential parallelism, which the implementation then maps onto actual parallel execution. [1]
When a process forks, a complete copy of the executing program is made into the new process. This new process is a child of the parent process, and has a new process identifier (PID). The fork() function returns the child's PID to the parent process. The fork() function returns 0 to the child process. This enables the two otherwise identical ...
Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [22] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [23]
The word "fork" has been used to mean "to divide in branches, go separate ways" as early as the 14th century. [2] In the software environment, the word evokes the fork system call, which causes a running process to split itself into two (almost) identical copies that (typically) diverge to perform different tasks.
When a child process terminates before the parent has called wait, the kernel retains some information about the process, such as its exit status, to enable its parent to call wait later. [3] Because the child is still consuming system resources but not executing it is known as a zombie process .
A high-level overview of the Linux kernel's system call interface, which handles communication between its various components and the userspace. In computing, a system call (commonly abbreviated to syscall) is the programmatic way in which a computer program requests a service from the operating system [a] on which it is executed.
This sequence of operations that stores the state of the running process and loads the following running process is called a context switch. The precise meaning of the phrase "context switch" varies. In a multitasking context, it refers to the process of storing the system state for one task, so that task can be paused and another task resumed.