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  2. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    The standard defines five basic formats that are named for their numeric base and the number of bits used in their interchange encoding. There are three binary floating-point basic formats (encoded with 32, 64 or 128 bits) and two decimal floating-point basic formats (encoded with 64 or 128 bits).

  3. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...

  4. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    [citation needed] Before the widespread adoption of IEEE 754-1985, the representation and properties of floating-point data types depended on the computer manufacturer and computer model, and upon decisions made by programming-language implementers. E.g., GW-BASIC's double-precision data type was the 64-bit MBF floating-point format.

  5. IBM hexadecimal floating-point - Wikipedia

    en.wikipedia.org/wiki/IBM_hexadecimal_floating-point

    Hexadecimal floating point (now called HFP by IBM) is a format for encoding floating-point numbers first introduced on the IBM System/360 computers, and supported on subsequent machines based on that architecture, [1] [2] [3] as well as machines which were intended to be application-compatible with System/360. [4] [5]

  6. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    Only a few of the earliest VAX processors implemented H Floating-point instructions in hardware, all the others emulated H Floating-point in software. The NEC Vector Engine architecture supports adding, subtracting, multiplying and comparing 128-bit binary IEEE 754 quadruple-precision numbers. [40] Two neighboring 64-bit registers are used.

  7. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Swift introduced half-precision floating point numbers in Swift 5.3 with the Float16 type. [20] OpenCL also supports half-precision floating point numbers with the half datatype on IEEE 754-2008 half-precision storage format. [21] As of 2024, Rust is currently working on adding a new f16 type for IEEE half-precision 16-bit floats. [22]

  8. IEEE 754-1985 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-1985

    The number 0.15625 represented as a single-precision IEEE 754-1985 floating-point number. See text for explanation. The three fields in a 64bit IEEE 754 float. Floating-point numbers in IEEE 754 format consist of three fields: a sign bit, a biased exponent, and a fraction. The following example illustrates the meaning of each.

  9. F16C - Wikipedia

    en.wikipedia.org/wiki/F16C

    VCVTPS2PH xmmrm128,ymmreg,imm8 – convert eight single-precision floating point values in a YMM register to half-precision floating-point values in memory or an XMM register. The 8-bit immediate argument to VCVTPS2PH selects the rounding mode. Values 0–4 select nearest, down, up, truncate, and the mode set in MXCSR.RC.