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  2. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  3. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. [ 3 ]

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    The Steam Link removed the need for HDMI cables for displaying a PC's screen and allowed for wireless connection when connecting to a TV. That was discontinued in 2018, but now "Steam Link" refers to the Remote Play mobile app that allows users to stream content, such as games, from a PC to a mobile device over a network.

  5. Steam Machine (computer) - Wikipedia

    en.wikipedia.org/wiki/Steam_Machine_(computer)

    Steam Machine is a discontinued series of small form factor gaming computers by Valve, designed to operate SteamOS to provide a home game console-like experience.Several computer vendors were engaged with Valve to develop their own versions of Steam Machines for retail, offering additional options atop Valve's requirements such as dual-booting options with Microsoft Windows and the ability to ...

  6. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game, a DVD, or the signal from a TV card.

  7. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    The simplest way to understand SIMT is to imagine a multi-core system, where each core has its own register file, its own ALUs (both SIMD and Scalar) and its own data cache, but that unlike a standard multi-core system which has multiple independent instruction caches and decoders, as well as multiple independent Program Counter registers, the ...

  8. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    The article suggested that a PhysX rewrite using SSE instructions may substantially lessen the performance discrepancy between CPU PhysX and GPU PhysX. In response to the Real World Technologies analysis, Mike Skolones, product manager of PhysX, said [ 32 ] that SSE support had been left behind because most games are developed for consoles ...

  9. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Thus, GPUs can process far more pictures and graphical data per second than a traditional CPU. Migrating data into graphical form and then using the GPU to scan and analyze it can create a large speedup. GPGPU pipelines were developed at the beginning of the 21st century for graphics processing (e.g. for better shaders).