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Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.
Unlike the programs listed above, there is no way to access similar older and compatible versions (2010, 2007) of Office for Word, Excel or PowerPoint under Imagine. Also, the only desktop operating system now available for download is Windows 10 Education. [14]
A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]
Port City Makerspace is a makerspace in Portsmouth, New Hampshire. It has been running since 2012, when it was first founded by a group of three graduates from Green Mountain College . [ 1 ] Today it is a non-profit [ 2 ] with 8,000 square feet (740 m 2 ) of space dedicated to wood-working, welding, electronics work, textile arts, and ...
SIMS (School Information Management System [2]) is a student information system and school management information system, currently developed by Education Software Solutions. It is the most widely used MIS in UK schools, claiming just over 50% market share across the primary and secondary sectors.
A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. [2] LMSs have been adopted by almost all higher education institutions in the English-speaking world. [3]