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The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. [2] The VCS was renamed to Atari 2600 at the time of the 5200's launch. [ 3 ]
Functionally, this gave the ColecoVision the largest software library of any console of its day. The expansion module prompted legal action from Atari. Coleco and Atari settled out of court, with Coleco becoming licensed under Atari's patents. The royalty-based license also applied to Coleco's Gemini game system, a stand-alone clone of the 2600 ...
Video game consoles may use one or more data storage devices, such as hard disk drives, optical discs, and memory cards for downloaded content. [2] A home video game console requires a computer monitor or television set as an output. [3] Handheld controllers are commonly used as input devices.
Pong (original Atari Pong C-100, 1972): $100 to $150 Asteroids (original arcade machine, 1979): $1,200 Collectors today prize well-maintained Atari consoles and rare game cartridges, with some ...
10. 1980s Red Sea Crossing Atari Game Red Sea Crossing from Atari 2600 is a game that can get you over $10,000 online from some buyers or collectors. 1980s Items In Your Collection That Might Be ...
The generation began in November 1976 with the release of the Fairchild Channel F. [1] This was followed by the Atari 2600 in 1977, [2] Magnavox Odyssey² in 1978, [3] Intellivision in 1980 [4] and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, [5] all in 1982. By the end of the era, there were over 15 different consoles.
The Atari 2600 version of Space Invaders, released in 1980, was considered the killer app for home video game consoles, helping to quadruple the console's sales that year. [57] Similarly, Coleco had beaten Atari to a key licensing deal with Nintendo to bring Donkey Kong as a pack-in game for the Colecovision, helping to drive its sales. [29
New game systems (ColecoVision and Atari 5200) introduced in 1982 took advantage of falling RAM prices to offer graphics closer to arcade quality. In 1983, the price of home computers, particularly the Commodore 64, came down drastically to compete with video game system sales. The market became flooded with hardware and software, and retailers ...