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  2. Bit inversion - Wikipedia

    en.wikipedia.org/wiki/Bit_inversion

    Download QR code; Print/export ... In computing and telecommunications, bit inversion means the changing of the state of a bit or binary ... Page Template: Asbox ...

  3. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

  4. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    Inversion of control makes the framework extensible by the methods defined by the application programmer. [3] Event-driven programming is often implemented using IoC so that the custom code need only be concerned with the handling of events, while the event loop and dispatch of events/messages is handled by the framework or the runtime ...

  5. Bitwise operations in C - Wikipedia

    en.wikipedia.org/wiki/Bitwise_operations_in_C

    For example, when shifting a 32 bit unsigned integer, a shift amount of 32 or higher would be undefined. Example: If the variable ch contains the bit pattern 11100101, then ch >> 1 will produce the result 01110010, and ch >> 2 will produce 00111001. Here blank spaces are generated simultaneously on the left when the bits are shifted to the right.

  6. Bit array - Wikipedia

    en.wikipedia.org/wiki/Bit_array

    A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure . A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    There are many kinds of templates, the most common being function templates and class templates. A function template is a pattern for creating ordinary functions based upon the parameterizing types supplied when instantiated. For example, the C++ Standard Template Library contains the function template max(x, y) that creates functions that ...

  9. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    This information includes the method name, the object that owns the method and values for the method parameters. Four terms always associated with the command pattern are command, receiver, invoker and client. A command object knows about receiver and invokes a method of the receiver. Values for parameters of the receiver method are stored in ...