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Payday 2 is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist . It was released in August 2013 for Windows , PlayStation 3 and Xbox 360 .
On 18 August 2015, sound designer and composer Simon Viklund left Overkill to focus on his solo music project. However, he continued to voice Bain in Payday 2 and produce music for Payday 2 as a freelancer until 2018. He continues to be active in the game's community, and occasionally appears in promotional material. [11] [12]
Eric Etebari (born December 5, 1969) is an Iranian-American actor, model and musician. He appeared in Witchblade, 2 Fast 2 Furious and Lincoln Lawyer.He is also known for his physical portrayal of Dallas in Payday: The Web Series and the video game PAYDAY 2; the latter portrayal is voiced by Simon Kerr.
Damion Poitier (/ ˈ p w ɑː t i eɪ / PWAH-tee-ay; born June 4, 1976) is an American actor and stuntman, best known for his role as Chains in Payday 2.He made an uncredited appearance as Thanos in The Avengers (2012), the character's first appearance in the Marvel Cinematic Universe (in future appearances, Josh Brolin would take over the role). [1]
Payday 2 was a massive commercial success, and was profitable from pre-order sales alone. [32] Payday 2 also became Starbreeze's best selling game of all time, and helped the company to make a record profit for the first time after suffering an accumulated loss of $14.4 million between 1998 and June 2013. [33]
Move over, Wordle, Connections and Mini Crossword—there's a new NYT word game in town! The New York Times' recent game, "Strands," is becoming more and more popular as another daily activity ...
2. Different ways to show feelings of gratitude. 3. Auxillary words that indicate "possibility" or "necessity." 4. The words in this category precede a four-letter noun (hint: the noun typically ...
Grin began preproduction work on a Final Fantasy spin-off game, Fortress, in the second half of 2008 when Square Enix outsourced it to the Swedish developer. [2] The development team, based in Stockholm, began creating concept art, 3D models and a game engine, thinking of Fortress as a "game with an epic scale both in story and production ...