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  2. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  3. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character , the player is given a choice of what to say and makes subsequent choices until the conversation ends. [ 3 ]

  4. Fallout 4 - Wikipedia

    en.wikipedia.org/wiki/Fallout_4

    Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows , PlayStation 4 , and Xbox One .

  5. Cheap talk - Wikipedia

    en.wikipedia.org/wiki/Cheap_talk

    In game theory, cheap talk is communication between players that does not directly affect the payoffs of the game. Providing and receiving information is free. This is in contrast to signalling, in which sending certain messages may be costly for the sender depending on the state of the world.

  6. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    Given a preference ν on the outcome space, an outcome a is a condorcet winner if all non-dummy players prefer a to all other outcomes. Decidability In relation to game theory, refers to the question of the existence of an algorithm that can and will return an answer as to whether a game can be solved or not. [1] Determinacy

  7. Ludonarrative dissonance - Wikipedia

    en.wikipedia.org/wiki/Ludonarrative_dissonance

    Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative (from ludus, "game", and narrative) refers to the intersection of a video game's ludic elements and narrative elements. [1]

  8. Todd Howard - Wikipedia

    en.wikipedia.org/wiki/Todd_Howard

    In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it ...

  9. Role-playing game theory - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_theory

    Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.