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  2. Feathering - Wikipedia

    en.wikipedia.org/wiki/Feathering

    Feathering is most commonly used on a paintbrush tool in computer graphics software. This form of feathering makes the painted area appear smooth. It may give the effect of an airbrush or spraypaint. Color is concentrated at the center of the brush area, and it blends out toward the edges.

  3. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Most graphics editing programs, such as Adobe Photoshop and GIMP, allow users to modify the basic blend modes, for example by applying different levels of opacity to the top "layer". The top "layer" is not necessarily a layer in the application; it may be applied with a painting or editing tool.

  4. Helicon Filter - Wikipedia

    en.wikipedia.org/wiki/Helicon_Filter

    Both Helicon Filter and Adobe Photoshop are able to blend and combine images in several different ways, most notably as multi-exposures and HDRs. One image blend type Photoshop is capable of while Helicon Filter is not is that of panoramic photography. However, Helicon Filter is able to stack several images for noise reduction, while Photoshop ...

  5. Image editing - Wikipedia

    en.wikipedia.org/wiki/Image_editing

    Once captured, the exposure brackets are manually blended together into a single High Dynamic Range image using post-processing software. Dynamic Blending images serve to display a consolidated moment. This means that while the final image may be a blend of a span of time, it visually appears to represent a single instant. [20] [21] [22]

  6. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  8. Edge-preserving smoothing - Wikipedia

    en.wikipedia.org/wiki/Edge-preserving_smoothing

    Edge-preserving filters are designed to automatically limit the smoothing at “edges” in images measured, e.g., by high gradient magnitudes. For example, the motivation for anisotropic diffusion (also called nonuniform or variable conductance diffusion) is that a Gaussian smoothed image is a single time slice of the solution to the heat ...

  9. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    It uses some combinations of known linear filters along with xBR edge detection rules in a non-linear way. It works in two passes and can only scale an image by two (or multiples of two by reapplying it and also has an anti-ringing filter). Super xBR+3D is a version with a 3D mask that only filters 2D elements.