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  2. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    For instance, if it is desirable to determine the actual class of an object (rather than whether it is a member of a particular class), Object.getClass() and Class.getName() can be used: System . out . println ( obj . getClass (). getName ());

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  4. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    In some object pools the resources are limited, so a maximum number of objects is specified. If this number is reached and a new item is requested, an exception may be thrown, or the thread will be blocked until an object is released back into the pool. The object pool design pattern is used in several places in the standard classes of the .NET ...

  5. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called). Different programming languages use these keywords in slightly ...

  6. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [ 3 ]

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In a software design pattern view, lazy initialization is often used together with a factory method pattern.This combines three ideas: Using a factory method to create instances of a class (factory method pattern)

  9. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...