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In Obduction, the player's character has been abducted from Earth by aliens and transported to one of several alien worlds, with the goal of trying to find a way home. The game, played out as an adventure game from the first-person perspective, has the player exploring the environment of several different worlds, which includes a mix of alien landscapes and familiar human settings, solving ...
Like Obduction, Cyan launched a Kickstarter on March 26, 2018 to raise funding for the game. [23] [24] [25] The Kickstarter was successful, securing versions of the game for Microsoft Windows, macOS, and PlayStation 4/PlayStation VR systems. Firmament was released on May 18, 2023. [26] [27]
In 2016, Cyan Worlds released the Kickstarter-backed Obduction. While Obduction is not narratively linked to Myst, the game was considered by Rand Miller to be a spiritual successor to the Myst series, borrowing several of its themes and puzzle-design approaches, as well as incorporating full-motion video in homage to Myst. Robyn, who had left ...
Following the game's release, a backlash was encountered by the game's developers when a concerned player brought to fans' attention that the game used "A.I. assisted content", including pieces of artwork like backer portraits and unspecified amounts of the game's in-universe written text. The developers also acknowledged A.I. tools were used ...
Bates was encouraged to use Kickstarter to crowd-fund it after seeing other successes like Broken Age, Obduction, and Thimbleweed Park. [6] The project's funding had ended on February 21, [3] having successfully raised $35,238 from 1,053 backers. [7] Originally scheduled for release in July 2017, [2] the game was released on Steam on October 7 ...
A sequel to the Flash game Frog Fractions funded through Kickstarter, would only be revealed at the conclusion of this ARG, with clues hidden in a number of other games. Podcasts by the developers, an Obama Shaving Simulator, real life events such as Indiecade and ARG-specific events around Berkley and LA.
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[53] The game's sound and graphics were consistently praised. [9] [13] [29] [46] [47] [52] Macworld ' s Michael Gowan highlighted the game's "rich, engrossingly mysterious world", and he argued that the quality of its storytelling made Riven "more like a good novel than a computer game." [50] Nevertheless, several publications found fault with ...