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  2. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Nowadays, in the modern standards, Doom II can be played with almost any version of Windows across the internet using third-party source ports such as Odamex, [5] Zandronum, [6] ZDaemon, [7] and are still popular today. [8] The Xbox Live Arcade port of Doom II supports online multiplayer via Xbox Live.

  3. List of Xbox Live games on Windows 10 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_Live_games_on...

    All Xbox Live enabled games on Windows 10 are made available on the Windows Store. In order to be released on Windows 10 as an Xbox Live enabled game, the developer needs to be a member of ID@Xbox. Xbox Live enabled titles will be identifiable in the marketplace by a green banner running across the top of the game page icon that reads "Xbox Live".

  4. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    On September 27, 2006, Doom was released for download on the Xbox Live Arcade for the Xbox 360. The game has all 4 episodes from The Ultimate Doom plus online cooperative and deathmatch modes through Xbox Live. Like the Xbox version, it does not include any of the console-only levels which appeared in earlier ports.

  5. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  6. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  7. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  8. Sandy Petersen - Wikipedia

    en.wikipedia.org/wiki/Sandy_Petersen

    He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total. An 18th, Dead Simple, was redesigned by American McGee before release. [8] Petersen was then involved with The Ultimate Doom in 1995 as well as the R&D phase for Quake.

  9. Doom II RPG - Wikipedia

    en.wikipedia.org/wiki/Doom_II_RPG

    Doom II RPG is a first-person shooter role-playing video game developed and published by id Software. It is the sequel to Doom RPG. It was released for Java ME mobile phones on November 23, 2009, and for iPhones on February 8, 2010. [1] It uses the Wolfenstein RPG engine and was developed by id partners Fountainhead Entertainment via the merger ...