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Guess also created a lower priced collection sold exclusively through its outlet locations, and introduced its first brand extension, the upscale female line of clothing and accessories, named Marciano. [7] Guess continued its Guess Kids clothing line in the early 21st century. In 2006, it began promoting the line through its factory retail stores.
In June 2018, Paul Marciano stepped down as the CEO of Guess following allegations of sexual assault by Kate Upton and four other women which were settled for $500,000. Marciano had previously been accused of sexual harassment in 2008 and 2009, after model Lindsay Ring filed a suit that stated Marciano "began to create a hostile work ...
Timex Corporation acquired Callanen International in 1991, the producer of Guess Watches, as part of its "multi-brand strategy". [31] Timex and Disney reunited in 1993 to produce a new line of character watches called Disney Classics Collection. [32] Also in 1993, the Timex Factory at Dundee in the UK, was the site of a major industrial strike ...
Scientific wild-ass guess (SWAG) is an American English slang term meaning a rough estimate made by an expert in the field, based on experience and intuition. It is similar to the slang word guesstimate , a portmanteau of guess and estimate .
The exact location of the North Carolina marsh isn’t given in the popular book (now a movie), but we used a few clues to come up with our best guesses. ... spending more than 160 weeks on the ...
The "classic" GeoGuessr game mode consists of five rounds, each displaying a different street view location for the player to guess on a map. The player then receives a score of up to 5,000 points depending on how accurate their guess was, up to 25,000 points for a perfect game.
Guess Who? is a two-player board game in which players each guess the identity of the other's chosen character. The game was developed by Israeli game inventors Ora and Theo Coster , the founders of Theora Design.
Country of origin (CO) represents the country or countries of manufacture, production, design, or brand origin where an article or product comes from. [1] For multinational brands, CO may include multiple countries within the value-creation process.